c0de/minecraft
The Minecraft library acts in the world for the owner of the trigger block, uses the struct type c0de/minecraft/POSITION (x, y, z, dimension) for places and needs INCLUDE c0de/minecraft.
Functions
- TICKS: Returns the game time in ticks.
- BEEP: Plays a short bell sound at the trigger block.
- SOUND: Plays a note at the trigger block like a note block.
- SAY: Writes a message to the chat.
- GET_BLOCK: Reads the block at a position.
- GET_INVENTORY: Reads the inventory of a block, such as a chest.
- GET_LEVER: Checks if a lever is on.
- SET_LEVER: Switches a lever on or off.
- GET_BUTTON: Checks if a button is pressed.
- PRESS_BUTTON: Presses a button like a player would.
- GET_PRESSURE_PLATE: Reads the signal strength of a pressure plate.
- GET_OPEN: Checks if a door, trapdoor or fence gate is open.
- SET_OPEN: Opens or closes a door, trapdoor or fence gate.
- MOVE_ITEMS: Moves items from one inventory to another.
- DELETE_ITEMS: Removes items from an inventory.
- PLACE_BLOCK: Places a block at a position.
- REMOVE_BLOCK: Removes the block at a position.
- MINE_BLOCK: Breaks a block like a player, with a tool from an inventory.
- SPAWN_ITEM: Spawns items on the ground at a position.
- SPAWN_ENTITY: Spawns an entity, such as a pig, at a position.
- FIND_ENTITIES: Finds all entities near a position.
- TELEPORT: Teleports an entity or item to a position.